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Power Maul

Heroic-tier One-Handed Thunder Hammer variant.

Tier
Heroic
Defense
Balance
Multiplier
1.8
Damage
21.78
Cleave Bonus
+4

Heroic Perk: Crackling Hammerfall

"Hold the Attack button to perform a powerful Ground Slam that consumes all Charges. Damage is increased by 30% per Charge spent."

The perk adds the Devastating Blow attack: Motion Value 2, Cleave 10. It needs at least one Power Charge and spends every Power Charge you hold. Its damage is multiplied by 1.3 for each Power Charge spent, and the multipliers compound.

Power Charges SpentMultiplierDevastating Blow Damage
1 ×1.3 56.63
2 ×1.69 73.62
3 ×2.197 95.7
4, with Capacity Increase ×2.856 124.41

Damage is the Power Maul's direct hit with no perks: 12.1 × 1.8 × 2 × the multiplier. A fourth charge needs the Capacity Increase perk from the perk tree. In the calculator, the Power Charges Spent picker sets the number of charges.

The description reads as 30% per charge. The game files apply ×1.3 once for each charge spent, so the calculator compounds it: ×2.197 at 3 charges, where adding 30% three times would give ×1.9.

Overview

Power Maul is the Heroic-tier One-Handed Thunder Hammer. It has a Balance defense profile, a 1.8× damage multiplier and a +4 cleave bonus, the highest on any One-Handed Thunder Hammer variant. Devastating Blow spends every Power Charge at once, so its damage grows with each charge you hold.

Every value on this page is from the game files at Hotfix 15.1 and is what the calculator uses. None of it has been tested in game yet.

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