Equipment
Damage, blast radius, fall-off and damage over time for throwable equipment in Operations and Siege.
| Grenade Type | Hit | Dmg Type | Duration | Tick Rate | Min | Avg | Sub | Ruth | Leth | Abs | Radius | Damage Falloff | Max Targets | Blocked by Cover | Detonation | Early Detonation | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Frag Grenade | Blast | Explosive | - | - | 20 | 38 | 64 | 90 | 64 | 64 | 10m | 0-4m: 100% 4-6m: 100%→10% 6-10m: 10% | 25 | Partial | 0.75 s after impact | No | - |
| Krak Grenade | Blast | Explosive | - | - | 120 | 228 | 384 | 540 | 384 | 384 | 2.5m | none | 3 | No | Sticks to enemies and players (not walls or floors); 1.5 s after impact or sticking | Yes, by explosive damage | - |
| Melta Bomb | Blast | Explosive | - | - | 221 | 419.9 | 707.2 | 994.5 | 707.2 | 707.2 | 8m | 0-6.4m: 100% 6.4-8m: 100%→30% | 30 | Partial | Sticks; press again to detonate, 0.6 s delay | Yes, by player damage other than melee | - |
| Shock Grenade | Blast | Electro | - | - | 5 | 9.5 | 16 | 22.5 | 16 | 16 | 5m | none | 100 | No | 0.1 s after impact | No | - |
| Shock Grenade | Zone tick | Electro | 15 s (about 58 ticks) | 4/s | 1 | 1.9 | 3.2 | 4.5 | 3.2 | 3.2 | 6m | none | All inside | No | - | - | Enemies inside move 70% slower. Does not stack on one target. |
| Pyre Canister | Blast | Explosive | - | - | 5 | 5 | 5 | 5 | 5 | 5 | 7m | 0-1.75m: 100% 1.75-5.95m: 100%→20% 5.95-7m: 20% | 14 | Partial | Sticks (not to walls or floors); 0.6 s fuse | Yes, by player damage other than melee | No difficulty scaling. Adds 100 heat; common enemies ignite at 25, fodder at 10. |
| Pyre Canister | Fire pool tick | Pyro | 10 s (about 19 ticks) | 2/s, plus 1 on entry | 2 | 2 | 2 | 2 | 2 | 2 | 5m | none | All inside | No | - | - | No difficulty scaling. Each tick adds 40 heat. Does not stack on one target. |
| Pyre Canister | Fire pool tick | Pyro | 10 s (about 19 ticks) | 2/s, plus 1 on entry | 2 | 2 | 2 | 2 | 2 | 2 | 7 x 2m | none | All inside | No | - | - | No difficulty scaling. Each tick adds 40 heat. Does not stack on one target. |
| Pyre Canister | Burning tick | Pyro | 5.5 s (8 ticks) | 1.5/s | 5 | 7 | 12.5 | 17.5 | 17.5 | 17.5 | - | - | - | - | - | - | Re-lighting refreshes the burn, it never stacks. |