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Equipment

Damage, blast radius, fall-off and damage over time for throwable equipment in Operations and Siege.

Damage over time:
Grenade TypeHitDmg
Type
DurationTick
Rate
MinAvgSubRuthLethAbsRadiusDamage FalloffMax
Targets
Blocked
by Cover
DetonationEarly
Detonation
Notes
Frag GrenadeBlastExplosive--20386490646410m0-4m: 100%
4-6m: 100%→10%
6-10m: 10%
25Partial0.75 s after impactNo-
Krak GrenadeBlastExplosive--1202283845403843842.5mnone3NoSticks to enemies and players (not walls or floors); 1.5 s after impact or stickingYes, by explosive damage-
Melta BombBlastExplosive--221419.9707.2994.5707.2707.28m0-6.4m: 100%
6.4-8m: 100%→30%
30PartialSticks; press again to detonate, 0.6 s delayYes, by player damage other than melee-
Shock GrenadeBlastElectro--59.51622.516165mnone100No0.1 s after impactNo-
Shock GrenadeZone tickElectro15 s (about 58 ticks)4/s11.93.24.53.23.26mnoneAll insideNo--Enemies inside move 70% slower. Does not stack on one target.
Pyre CanisterBlastExplosive--5555557m0-1.75m: 100%
1.75-5.95m: 100%→20%
5.95-7m: 20%
14PartialSticks (not to walls or floors); 0.6 s fuseYes, by player damage other than meleeNo difficulty scaling. Adds 100 heat; common enemies ignite at 25, fodder at 10.
Pyre CanisterFire pool tickPyro10 s (about 19 ticks)2/s, plus 1 on entry2222225mnoneAll insideNo--No difficulty scaling. Each tick adds 40 heat. Does not stack on one target.
Pyre CanisterFire pool tickPyro10 s (about 19 ticks)2/s, plus 1 on entry2222227 x 2mnoneAll insideNo--No difficulty scaling. Each tick adds 40 heat. Does not stack on one target.
Pyre CanisterBurning tickPyro5.5 s (8 ticks)1.5/s5712.517.517.517.5------Re-lighting refreshes the burn, it never stacks.
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